Quake Console Commands doc

CL_UPSPEED		(controls up/down speed)
Default value is 200

CL_FORWARDSPEED		(controls forwards speed)
Default value is 200

CL_BACKSPEED		(controls backwards speed)
Default value is 200

CL_SIDESPEED		(controls strafing speed)
Default value is 350

CL_MOVESPEEDKEY		(controls running speed)
Default value is 2.0
Running speed is (CL_FORWARDSPEED) X (CL_MOVESPEEDKEY)

CL_YAWSPEED		(controls turning speed)
Default value is 140

CL_PITCHSPEED		(controls lookup/lookdown speed)
Default value is 150

CL_ANGLESPEEDKEY	(controls turning speed)
Default value is 1.5
Running speed is (CL_YAWSPEED) X (CL_ANGLESPEEDKEY)

_CL_NAME <name>		(controls player's "net name")
Name is defined in config.cfg or if missing is set to "player"
This command lists the current name if nothing is typed after it.

_CL_COLOR		?

CL_SHOWNET <show>	Displays a number that represents the activity of the message loop
if <show> NOT 0		continuously display this number
if <show> = 0		dont display

CL_NOLERP		?

IMPULSE <num>			(controls weapon selection)
if <num> is:
	1		Axe
	2		Shotgun
	3		Double-barreled shotgun
	4		Nailgun
	5		Super Nailgun
	7		Rocket launcher
	8		Lightning gun
	12		Cycle weapon backwards

*For these commands, 1 + or - must be added at the beginning
* + enables it
* - disables it
* ex: -MOVEUP, +MOVEDOWN
MOVEUP			forces upwards swimming
MOVEDOWN		forces downwards swimming
LEFT			forces turning left
RIGHT			forces turning right
FORWARD			forces forwards motion
BACK			forces backwards motion
MOVELEFT		forces strafing to your left
MOVERIGHT		forces strafing to your right
SPEED			forces running
ATTACK			forces shooting weapon
USE			?
JUMP			forces jumping
KLOOK			forces lookup/lookdown with vertical movement
MLOOK			?

* Affects mapper
R_DRAWORDER <set>	(controls drawing order)
if <set> <> 0		Don't sort what to draw
else			Sort order what to draw