Quake Console Commands doc CL_UPSPEED (controls up/down speed) Default value is 200 CL_FORWARDSPEED (controls forwards speed) Default value is 200 CL_BACKSPEED (controls backwards speed) Default value is 200 CL_SIDESPEED (controls strafing speed) Default value is 350 CL_MOVESPEEDKEY (controls running speed) Default value is 2.0 Running speed is (CL_FORWARDSPEED) X (CL_MOVESPEEDKEY) CL_YAWSPEED (controls turning speed) Default value is 140 CL_PITCHSPEED (controls lookup/lookdown speed) Default value is 150 CL_ANGLESPEEDKEY (controls turning speed) Default value is 1.5 Running speed is (CL_YAWSPEED) X (CL_ANGLESPEEDKEY) _CL_NAME <name> (controls player's "net name") Name is defined in config.cfg or if missing is set to "player" This command lists the current name if nothing is typed after it. _CL_COLOR ? CL_SHOWNET <show> Displays a number that represents the activity of the message loop if <show> NOT 0 continuously display this number if <show> = 0 dont display CL_NOLERP ? IMPULSE <num> (controls weapon selection) if <num> is: 1 Axe 2 Shotgun 3 Double-barreled shotgun 4 Nailgun 5 Super Nailgun 7 Rocket launcher 8 Lightning gun 12 Cycle weapon backwards *For these commands, 1 + or - must be added at the beginning * + enables it * - disables it * ex: -MOVEUP, +MOVEDOWN MOVEUP forces upwards swimming MOVEDOWN forces downwards swimming LEFT forces turning left RIGHT forces turning right FORWARD forces forwards motion BACK forces backwards motion MOVELEFT forces strafing to your left MOVERIGHT forces strafing to your right SPEED forces running ATTACK forces shooting weapon USE ? JUMP forces jumping KLOOK forces lookup/lookdown with vertical movement MLOOK ? * Affects mapper R_DRAWORDER <set> (controls drawing order) if <set> <> 0 Don't sort what to draw else Sort order what to draw